Attributes
The foundation of every Fallen
Your Fallen’s attributes are awarded randomly when added to your team, and they directly shape combat performance.
1. Primary Attribute Each Fallen has a main stat that defines both its damage output and its weapon affinity.
Strength empowers melee weapons and grants affinity with close combat arms.
Spirit empowers magical weapons and grants affinity with mystical gear.
Agility empowers ranged weapons and grants affinity with ranged weapons.

Your character's primary attribute dictates their weapon affinity. A Fallen with higher Spirit than Strength and Agility will naturally excel with staffs and magical tomes.
2. Offensive Stats Offensive stats enhance how your Fallen deals damage, independent of their primary attribute.
Ferocity increases the chance of critical hits.
Attack Speed determines how fast your Fallen can strike, influenced by weapons and boosters.
Focus increases the chance of multistrike, allowing multiple hits in a single attack.

These effects can stack, making every attack unpredictable and high stakes.
3. Defensive Stats
Defensive stats define survivability in the arena.
Armor reduces incoming damage by a percentage.
Dodge gives a chance to completely avoid an attack.
Resilience increases flat health, extending endurance in battle.

By combining these three layers — Primary Attribute, Offensive Stats, and Defensive Stats — every Fallen develops a unique combat profile that you refine through training, boosters, and equipment.
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