☑️Roadmap

2026: World Expansion

Q1: Competitive & Social Layer

  • Guild System

  • Daily Quests system

  • Gem system

  • Weapon merge and burn mechanics

  • $AURE Community Round

  • Ranked Tournaments with Prestige tiers

Q2 and Beyond: Evolution into a living and persistent ecosystem.

  • Token Generation Event (TGE)

  • Guild Wars

  • World Bosses

  • Pet System

  • Soul System

  • New talent trees

  • Professions and resource loops

  • Duels and advanced PvP modes

  • Exploration mechanics

  • New battle actions and deeper combat systems

Q4 2025: The Forge Era

Introduction of crafting and deep customization.

  • The Forge – Phase 1

    • Armor crafting system

    • Visible equipment in battle

  • New crafting resources

    • Iron, Leather, Silk

    • Farmed through themed Battle Towers

  • Armor sets live with real stats and visuals

  • Building unlock system inside Chambers

  • Weapon comparison tool in inventory

  • Marketplace improvements

    • Fallen level, winrate and full stats displayed

  • Localization

    • Spanish and Portuguese

  • Boosters migration to Web3

    • Account bound and tokenized

Q3 2025: Meta Expansion & Mobile

Consolidation of the game as a live, cross platform product.

  • Mobile Release

  • Seasonal Battle Pass (60 days duration)

  • New Fallen collections (Elves and Vampires)

  • Passive abilities by collection affecting gameplay

  • Vitrium economy rework

    • Deathmatch no longer grants Vitrium

    • Battle Tower becomes the main Vitrium source

  • Quick Play mode as a rotating weekly event

  • Weekly Battle Tower with themed enemies and rewards

Q2 2025: Arena Evolution and Systems Depth

Major expansion of the metagame, economy, and combat clarity.

  • Flex Tournaments for all player levels

  • N3MUS Weekly Tournaments powered by Moonbeam

  • Stat System Revamp

    • Ferocity (Critical Chance)

    • Focus (Multistrike)

    • Defensive stats separated and clarified

  • Weapon system overhaul

    • Level requirements

    • Improved filters and usability

  • Soulbound Fallen collection for new accounts

  • Master’s Chamber visual revamp with day and night cycle

  • Command Ring system showing Fallen status

  • Post battle summary upgrade with individual stats

  • Official web shop launch

  • News panel and multiple UI refinements

Q1 2025: Core Loop & Public Launch

Launch of the public experience and validation of the core gameplay loop.

  • Open Alpha launch with free to play onboarding

  • Deathmatch mode as the core PvP experience

  • Training system and early progression loop

  • Battle Tower introduced as scalable PvE content

  • Boosters system

  • Weapon rarity system: Common, Rare, Epic, Legendary

  • Profile menu revamp

2024: Foundations

The year focused on establishing the technical, visual, and user experience foundations.

  • Closed Alpha testing

  • Core game development and initial combat loop

  • Early UI, sound design, and arena visuals

  • Social login integration

  • First smart contracts deployed

  • NFT minting and early presale

  • Infrastructure and multichain groundwork

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