☑️Roadmap
2026: World Expansion
Q1: Competitive & Social Layer
Guild System
Daily Quests system
Gem system
Weapon merge and burn mechanics
$AURE Community Round
Ranked Tournaments with Prestige tiers
Q2 and Beyond: Evolution into a living and persistent ecosystem.
Token Generation Event (TGE)
Guild Wars
World Bosses
Pet System
Soul System
New talent trees
Professions and resource loops
Duels and advanced PvP modes
Exploration mechanics
New battle actions and deeper combat systems
Q4 2025: The Forge Era
Introduction of crafting and deep customization.
The Forge – Phase 1
Armor crafting system
Visible equipment in battle
New crafting resources
Iron, Leather, Silk
Farmed through themed Battle Towers
Armor sets live with real stats and visuals
Building unlock system inside Chambers
Weapon comparison tool in inventory
Marketplace improvements
Fallen level, winrate and full stats displayed
Localization
Spanish and Portuguese
Boosters migration to Web3
Account bound and tokenized
Q3 2025: Meta Expansion & Mobile
Consolidation of the game as a live, cross platform product.
Mobile Release
Seasonal Battle Pass (60 days duration)
New Fallen collections (Elves and Vampires)
Passive abilities by collection affecting gameplay
Vitrium economy rework
Deathmatch no longer grants Vitrium
Battle Tower becomes the main Vitrium source
Quick Play mode as a rotating weekly event
Weekly Battle Tower with themed enemies and rewards
Q2 2025: Arena Evolution and Systems Depth
Major expansion of the metagame, economy, and combat clarity.
Flex Tournaments for all player levels
N3MUS Weekly Tournaments powered by Moonbeam
Stat System Revamp
Ferocity (Critical Chance)
Focus (Multistrike)
Defensive stats separated and clarified
Weapon system overhaul
Level requirements
Improved filters and usability
Soulbound Fallen collection for new accounts
Master’s Chamber visual revamp with day and night cycle
Command Ring system showing Fallen status
Post battle summary upgrade with individual stats
Official web shop launch
News panel and multiple UI refinements
Q1 2025: Core Loop & Public Launch
Launch of the public experience and validation of the core gameplay loop.
Open Alpha launch with free to play onboarding
Deathmatch mode as the core PvP experience
Training system and early progression loop
Battle Tower introduced as scalable PvE content
Boosters system
Weapon rarity system: Common, Rare, Epic, Legendary
Profile menu revamp
2024: Foundations
The year focused on establishing the technical, visual, and user experience foundations.
Closed Alpha testing
Core game development and initial combat loop
Early UI, sound design, and arena visuals
Social login integration
First smart contracts deployed
NFT minting and early presale
Infrastructure and multichain groundwork
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