Tokenomics
(Utility-First Model)
Olderfall’s approach prioritizes stability and sustainability:
Phase 1 (Utility-Only) $AURE circulates exclusively in-game, with no open market liquidity. Players earn it by skill and spend it in core features.
Phase 2 (Progressive Onboarding) Gradual opening of controlled liquidity through capped Shop sales and ecosystem sinks.
Phase 3 (IDO and Liquidity Expansion) A public launch event (IDO) introduces $AURE to the wider market, supported by a proven in-game economy and organic demand.
Distribution

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